Alive - The Final Chapter


Alive has come to an end! The final Chapter is available today. Patch notes at the bottom.

Alive represents almost two full years of work, and I am happy today to make the final chapter available here on itch! That's right - Chapter 7 is the end. Alive is no longer a work in progress, but a completed game. It's been a hell of a journey, but we've reached the goal. Over the next month I will be preparing to release Alive on steam - shortly after that (So in about a month or so) I will be creating a full walkthrough for Alive - more details on that on my patreon now, or here at a later date, when we're closer to releasing it. Also note the version number is 0.99 - as part of the Steam release I'm working on, I am also working on a visual rework of CH1-3. That will constitute version 1.0 and the final build, but that will be ready sometime late next month. For now, patch notes!


- Added over 2100 new renders, a dozen+ animations, and over 20k words. Chapter 7 brings our story to it's conclusion so it only seemed right it was the biggest release by far!

- Tweaked volleyball difficulty. If minigames are disabled, it remains unchanged. With them enabled, easy mode (erin) is still painfully easy... The other 2 have seen an increase in difficulty. As a side note, Erin win or lose has no effect other than dialogue and a few renders immediately following the match. Winning or losing with Nikki affects a scene, and winning or losing with Mary can have a major storyline effect. (Only if you're on a certain path. If you're not, it's the same as with Erin).

- Fixed Skeeball minigame - it was previously impossible to lose! Oops. You can now lose as intended.

- Fixed a few minor grammar/spelling issues. Hopefully I didn't add too many.

- New Gallery entries.

- Replaced (very low effort) splash screen. It's now 100% better!

- Added discord link to main menu. I don't actually use it ever (It is DEAD capital DEAD in there), but it *IS* the best way to contact me with bug reports, questions, or anything else. (Patreon message is 2nd best, Twitter is a very distant 4th. Carrier Pigeon is 3rd.)

- 29 New music tracks! Much wow!

Enjoy Alive!

Files

alive-windows.zip 4.1 GB
Version 2 Apr 24, 2023
alive-mac.zip 4 GB
Version 2 Apr 24, 2023
Alive-0.99-Update.zip 2 GB
Mar 23, 2023
alive.v.one-release.apk 1.4 GB
Mar 23, 2023

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What is next for you

(+1)

For the next month? First working on Steam release. Then I'll be putting together a full gameplay walkthrough. After that? Nothing I'm ready to announce yet. Some time after the walkthrough is complete I'll be ready to announce any future plans on my patreon page.